Polygon Count Limits

To ensure a smooth gameplay experience, all custom content on The Sims Resource is categorised into Low, Medium, and High Performance based on polycount. These limits help both creators and players understand how detailed and optimised a piece of CC is.

  • Low Performance: Highly optimised content with minimal impact on gameplay. These items have the lowest polycount and are ideal for players who prioritise performance.
  • Medium Performance: A balanced level of detail, offering a good mix of quality and performance. This custom content runs well on most systems.
  • High Performance: Highly detailed, complex meshes that may affect game performance, especially on lower-end PCs. These items are still allowed but should be used with caution, as excessive polycount may lead to longer load times and increased memory usage.

Below are the polycount limits for each CC category, so you can easily determine where a CC item falls, showing how performance-friendly your downloads are.

Creation Type

LOD

Low

Medium

High

Clothing

(Tops & Bottoms)

LOD0

0 - 7,500

 7,501 - 15,000

15,001 - 25,000

 

LOD1

50% of LOD0

 
 

LOD2

50% of LOD1

 
 

LOD3

50% of LOD2

 

Clothing

(Full Outfits)

LOD0

0 - 15,000

 15,001 - 30,000

30,001 - 50,000

 

LOD1

50% of LOD0

 
 

LOD2

50% of LOD1

 
 

LOD3

50% of LOD2

 

Accessories

(All)

LOD0

0 - 3,500

3,501 - 7,000 

7,001 - 15,000

 

LOD1

50% of LOD0

 
 

LOD2

50% of LOD1

 
 

LOD3

50% of LOD2

 

Footwear

(All)

LOD0

0 - 7,000

 7,001 - 14,000

14,001 - 22,000

 

LOD1

50% of LOD0

 
 

LOD2

50% of LOD1

 
 

LOD3

50% of LOD2

 

Hair

(All)

LOD0

0 - 25,000

25,001 - 50,000

50,001 - 80,000

Build/Buy Objects

(Per in-game tile*)

LOD0

0 - 1,500

1,501 - 2,500

2,501 - 5,000

 

LOD1

50% of LOD0


 

LOD2

50% of LOD1


* Object polycounts are set per in- game grid square (floor tile).  That means a 3-tile sofa can have an LOD0 limit of 3x 2000 (ie 6,000 polygons) etc. The height of the item is not considered.

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