Below are the maximum ranges we accept for uploaded 3D meshes. See Meshes and polygons to see why we choose these limits.
LOD = Level Of Detail as shown in TSR Workshop and other tools. There are four levels ranging from 0 (highest) to 3 (lowest). Note: we adhere to Electronic Arts' own polycount standards for Maxis Match (we've allowed slightly higher for more detailed Alpha content) and will not accept content breaking those guidelines.
|Clothing||Tops and bottoms||LOD0||15,000|
|Accessories||All - jewellery, hats etc||LOD0||5,000|
|Build/Buy Objects||Per in-game tile *||LOD0||2,000||n/a|
* Object polycounts are set per in- game grid square (floor tile). That means a 3-tile sofa can have an LOD0 limit of 3x 2000 (ie 6,000 polygons) etc